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A Brief Overview

 

In an unknown solar system of a distant galaxy, the planet of Tymaera makes its endless orbit around its twin suns. Though the world is far away, it bares many similarities to our own Earth: it has similar atmospheric composition and climate, some species of animals are the same and the human race has found a place here, too. But the worlds are not the same...Tymaera is much larger than Earth, and has many species, such as dragons, elves and griffins, which would be classified as 'fantasy' on Earth, along with many creatures unheard of anywhere else. Here, humans are not the sole race to have developed into cultures and societies : besides dwarves, elves, orcs and goblins (ie, the usual fantasy lot) other animals have developed - their evolution often helped by the ambient 'wild magic' found on this world - to the same level, becoming intelligent peoples in their own right...

Tymaera orbits two suns; the largest is huge and golden in colour and is known to the world's inhabitants as 'Mired' (meaning 'Great One'), the other sun is tiny and a fierce orange-red. It is called 'Derim' (meaning 'Small One'). Because Derim's light is weak it is drowned out by the light of the other star, and Tymaera has similar natural light quality to that received by Earth from the Sun, but Derim is still visible as a small 'travelling companion' to Mired on its daily journey across the Tymaeran skies and also the double sunrise and sunsets are breathtaking. The only time when Derim's light is truly felt happens on extremely rare occasions when Derim rises just before Mired (or sets just after). At this time the world is flooded a sickly blood red half-light that does little to warm away the cold of night (as the Red Sun's rays are weak). These occasions are considered to be very bad omens of some impending disaster.

The world also has three satellites. Each moon is a different colour; one is of reddish hue (Imri), the second yellowish(, and the third - and greatest - moon is a silver grey-white. This makes for complicated tidal patterns.

Overall, the suns are considered as the 'brothers' and the moons the 'sisters'.

Tymaera is a unique world in that it is a 'nexus point' of reality: it is a convergence point for all realities, dimensions and eventualities of the Multiverse. From here all time and space is accessible, therefore in all realities this world is the same. The focus point for the nexus is found beneath the planet's largest mountain - Firetop Mountain in the Dragon Mountains towards the south of the vast continent of Caevalonia. At the peak of this mountain is also the most potent site of magical energy. It is here that such things as a dimensional vortex can be opened, such as the one used by Kalganos, The First Dragon, to leave the Prime Material Plane (upon which this world is situated).

For reasons unknown, residue of some of the magic from the chaotic limbo from which the Multiverse came forth has remained, somehow bound to the Material Plane around Tymaera. This is 'wild magic' and is rather like background radiation. It is thought to be this that allowed certain elements of nature to take on form and conscience giving rise to the rare elemental beings, the greatest of these being the four Oracles.

But this magic also meant the walls of 'reality' were weaker around Tymaera. This made it a prime target for demons and denizens of other, less pleasant dimensions and planes to try and break through to the Prime Material Plane. They have broken through more than once, but have always been somehow beaten back or banished so far.

After invasion by demons, the 'walls' of reality around Tymaera have been weakened even further, allowing darker, demon magic to enter unchecked into the world. This effect is most pronounced in the so-called 'cursed lands' of Caevalonia; The Desolation to the south east, the Ruined Lands and the Darklands in the far south. It is in these places that demons - most of them remnants from the incursion upon the world by the DemonQueen Shine - are most commonly found (although they can still be found further north in the 'civilised' lands too, only there are fewer here).

In these regions the high concentrations of demon magic (have given rise to mutations in some of the creatures living there (beyond any that might have been caused by elemental magic) and even created entirely new species, many of which have proved to be evil in alignment due to the dark nature of this magic. Here, not even the dead rest easily as the supernatural energies can bring back shades to the world of the living, even reanimating corpses, such as in the great Barrow Mounds region where many of the initial settlers buried their dead. Having learned from this mistake, in most regions of Caevalonia the common practise is now to either burn the dead, or bury them face down so, if reanimated, they will burrow deeper into the earth rather than up to the surface.

 

Caevalonia

Caevalonia is the largest landmass in Tymaera's southern hemisphere, and is the biggest single landmass on the planet (the Northern Lands are somewhat fragmented).

Much of Caevalonia was once colonised by humans, elves and dwarves. These were the 'settler' races (also referred to as the 'civilised' races) who were originally from distant northern lands, elves and dwarves being the longest established with humans arriving on the scene much later. Between them and the native races (eg the snake-like hssaar and feline degarii), much of the continent was inhabited.

One of the greatest perceived threats to this civilisation was that posed by Tymaera's most ancient race, the Dragons. In the mistaken belief that these creatures were wild monsters bent on causing chaos and destruction (due to the actions of only a few and not the many), moves were made to attempt to eradicate the species. In the Northern Lands, only a handful of dragons remain, their final stronghold being Caevalonia. But when this land also became populated, the dragons here chose to fight back...A group of ancient, 'evil' dragons (denoted by their chromatic colouring) known as 'The Seven' struck at the heart of the civilised races, managing to destroy the structure of society. Their conquest complete, and believing their kind to be safe from further attack, The Seven broke up. But one member of the group, the black dragon known as Bloodbane, took the opportunity to seize control of the entire continent, using his army of thieves, rogues, spies and the occasional mage to help him maintain his rule.

After several centuries though, Bloodbane simply disappeared, and Caevalonia rebuilt itself over the next millenium. But peace was only a fleeting thing as the demons returned. The assault by these dark legions was led by the DemonQueen Shine, Sister of Chaos: an evil entity of unimaginable power who sought to fuse the Prime Material Plane with her own demonic dimension. The hordes broke through into reality in the region beyond the Land's Spine now known as 'The Ruined Lands'. Fortunately Shine herself was defeated and her armies - without her driving force - became disordered and fell back, most of them leaving the mortal plane.

When the 'demon wars' began, the civilised races abandoned many of their southernmost settlements (with a few exceptions, such as the well-defended Tenra), many leaving the continent altogether.

Apart from the Lunaris (dark elves) who inhabit the Dark Lands south of the Grey Mountains, all the land beyond the 'Land's Spine' (the collective name for the Dragon- and Grey Mountains ranges together with the high Tenra Plateau, span the width of Caevalonia) were deserted completely. Any peoples who chose to stay were killed by the demonic hordes, or became lost to the mutating magic which was prevalent at the time.

Only in recent centuries have the civilised races returned in earnest, mainly to Caevalonia's north, with only humans daring to go as close to the cursèd lands as the Greater Wilds, and Teranis (Wood elves) in the Atar forest. Many old cities and strongholds still remain abandoned and overgrown as the wilds reclaimed the land in their absence.